Our Team

Game Music Town is a multi-award winning team of composers, sound designers and audio engineers, who specialize in creating original custom made music and sounds for games, and whose credits include working on titles for names such as Capcom, Rockstar Games, Quantic Dream, Sony Computer Entertainment, iNK Stories, Fire Falcom, as well as multiple Film studios and TV networks such as 20th Century Fox, Sony Pictures, Syfy, Bravo, Lifetime, Nat Geo Kids, and even a contender's selection for the 2018 Oscars. Meet our video game composer team:

Marcos Moscat

Founder, Composer, Sound Designer
Marcos Moscat is a TV, Film, Video Game Composer and co-founder of Game Music Town. Immersed in music since an early age and a natural gamer since he can remember. “Music is the combination of three elements: Time, Tones and Colors. Fittingly enough these very same elements shape our lives. Therefore, Music is life, an infinite source where its limits are only bound to our imagination”

Top 5 Favorite Games:
Banjo Kazooie / Quack Shot / Super Mario Bros. 3 / The Secret of Monkey Island / Machinarium

Navid Hejazi

Founder, Composer, Sound Designer
Navid Hejazi is a composer with numerous credits for films and video games and co-founder of Game Music Town. His music style adapts to every kind of genre and instrumentation. "What I like when playing a video game is that you can immerse yourself in it's unique world. It is all about the intensity of the experience and this is why I have a big interest in virtual reality"

Top 5 Favorite Games:
The Elder Scrolls IV: Oblivion / Pro Evolution Soccer / Star Wars: Battlefront / Crazy Taxi / Mercenaries 2: World in Flames

Andrew Napier

Composer, Sound Designer
Andrew Napier graduated with a BM in Composition from Columbia College Chicago and a Master’s in Video Game Scoring from Berklee College of Music, Andrew’s passion for music made him an extraordinary multi-instrumentalist with a strong and wide ranged musical foundation that combines Rock, Folk, Jazz, Classical, Metal and Flamenco traditions.

Top 5 Favorite Games:
The Legend of Zelda: Ocarina of Time / The Legend of Zelda: Majora’s Mask / Super Mario 64 / Star Wars: Knights of The Old Republic / Final Fantasy X

Nima Fakhrara

Composer, Sound Designer
Composer, ethnomusicologist, and inventor of musical instruments. Nima Fakhrara is the founder of Zoo Creatives, with studios in Los Angeles and New York City. His credits include "DETROIT: BECOME HUMAN", "RESIDENT EVIL: REVELATIONS 2" and the 2016 release “1979 Revolution”. Nima often samples instruments from around the world, and if he hasn’t found the right sound, he invents new instruments to create the textures and timbres in his mind.

Top 5 Favorite Games:
FIFA / The Last of Us / Metal Gear Solid / Contra / Super Smash Bros. / Mortal Kombat

Wilfried Nass

Sound Designer
Wilfried Nass is a Sound Designer with added years of experience as a Lead Localisation QA in a AAA studio. His career so far combines working for games, short movies and ads as a Sound Designer, shipping massive AAA games and DLCs as a Localization Associate Team Lead, and various other Computer Science-related events. Along with a deep interest in programming and sound design, he also loves writing French poetry, playing music, traveling, and looking for ways to live a greener life.

Top 5 Favorite Games:
Grim Fandango / Tetris / The Legend of Zelda / Hitman: Blood Money / Super Smash Bros. / Pokém... that's 5 games already? Aw…

Jon Peros

Composer, Sound Designer
Jonathan Peros is a composer and sound designer for games. After graduating from Berklee College of music, he went to become the audio lead for Cadenza Interactive. With a focus on technical aspects of audio like acoustics simulation and sound implementation, his focus is to create as immersive a soundscape as modern technology will allow. He's also worked with Havok, Iocaine Studios, Serenity Forge, and Girls Make Games, to name a few.

Top 5 favorite games:
Chrono Trigger / Undertale / Shadow of the Colossus / Super Metroid / Bloodborne

Drew Denton

Composer, Sound Designer
Drew Denton is a composer originally from Virginia, currently residing in Los Angeles.  He writes music in a variety of genres for film, television, documentaries, and games, where he specializes in combining different styles of music to create something unique.

Top 5 favorite games:
Megaman 2 / Bloodborne / Chrono Trigger / Killer Instinct  / The Last of Us

Daniel Galindo

Composer, Sound Designer, Engineer
Daniel Galindo graduated from Berklee College of Music with a double major in Composition and Electronic Production & Design as well as a minor in Sound Design for Video games. As engineer and sound designer, he has worked for numerous artists, films, TV series and even iHeartRadio. Daniel has also been part of a series of seminars from Mix with the Masters with Andrew Scheps and Tony Maserati.

Top 5 favorite games:
The Legend of Zelda: Majora's Mask / The Last of Us / Indigo Prophecy / Far Cry 4 / Papers, Please

Lawrence Lee

Composer, Sound Designer
Lawrence Lee is a composer/sound designer for film, TV, video games, and digital media. Sharing his avid passion for immersive audio, he endeavors to find new and unique ways to create enchanting and compelling worlds with his music. Lawrence is a graduate from Berklee College of Music, with a dual bachelor’s in Film Scoring/Electronic Production & Design, and a master's in Scoring for Video Games.

Top 5 Favorite Games: Legend of Zelda: Ocarina of Time / Super Mario Bros 3 / Tony Hawk's Pro Skater / Pokemon Red/Blue / Halo

Thanks!