Our Team

We represent ourselves as a strong team of video game and interactive media composers, sound designers and audio engineers with years of experience in the music field and the gaming industry, providing top-notch Audio Tracks and Music for Apps and Video Games, using state-of-the-art equipment and offering our services worldwide while being based in Los Angeles, California. Meet our video game composer team:

Marcos Moscat

Founder, Composer, Sound Design

Marcos Moscat is a TV, Film, Video Game Composer and co-founder of Game Music Town. Immersed in music since an early age and a natural gamer since he can remember. “Music is the combination of three elements: Time, Tones and Colors. Fittingly enough these very same elements shape our lives. Therefore, Music is life, an infinite source where its limits are only bound to our imagination”

Top 5 Favorite Games:
Banjo Kazooie / Quack Shot / Super Mario Bros. 3 / The Secret of Monkey Island / Machinarium

Navid Hejazi

Founder, Composer, Sound Design
Navid Hejazi is a composer with numerous credits for films and video games and co-founder of Game Music Town. His music style adapts to every kind of genre and instrumentation. "What I like when playing a video game is that you can immerse yourself in it's unique world. It is all about the intensity of the experience and this is why I have a big interest on virtual reality"

Top 5 Favorite Games:
The Elder Scrolls IV: Oblivion / Pro Evolution Soccer / Star Wars: Battlefront / Crazy Taxi / Mercenaries 2: World in Flames

Andrew Napier

Composer, Sound Design
Andrew Napier graduated with a BM in Composition from Columbia College Chicago and a Master’s in Video Game Scoring from Berklee College of Music, Andrew’s passion for music made him an extraordinary multi-instrumentalist with a strong and wide ranged musical foundation that combines Rock, Folk, Jazz, Classical, Metal and Flamenco traditions.

Top 5 Favorite Games:
The Legend of Zelda: Ocarina of Time / The Legend of Zelda: Majora’s Mask / Super Mario 64 / Star Wars: Knights of The Old Republic / Final Fantasy X

Drew Denton

Composer, Sound Design
Drew Denton is a composer originally from Virginia, currently residing in Los Angeles.  He writes music in a variety of genres for film, television, documentaries, and games, where he specializes in combining different styles of music to create something unique.

Top 5 favorite games:
Megaman 2 / Bloodborne / Chrono Trigger / Killer Instinct  / The Last of Us

Jon Peros

Composer, Sound Design
Jonathan Peros is a composer and sound designer for games. After graduating from Berklee College of music, he went to become the audio lead for Cadenza Interactive. With a focus on technical aspects of audio like acoustics simulation and sound implementation, his focus is to create as immersive a soundscape as modern technology will allow. He's also worked with Havok, Iocaine Studios, Serenity Forge, and Girls Make Games, to name a few.

Top 5 favorite games:
Chrono Trigger / Undertale / Shadow of the Colossus / Super Metroid / Bloodborne

Daniel Galindo

Composer, Sound Design, Engineer
Daniel Galindo graduated from Berklee College of Music with a double major in Composition and Electronic Production & Design as well as a minor in Sound Design for Video games. As engineer and sound designer, he has worked for numerous artists, films, TV series and even iHeartRadio. Daniel has also been part of a series of seminars from Mix with the Masters with Andrew Scheps and Tony Maserati.

Top 5 favorite games:
The Legend of Zelda: Majora's Mask / The Last of Us / Indigo Prophecy / Far Cry 4 / Papers, Please